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For instance the FXAA filter we used had to be modified because it only worked on NVIDIA hardware and would crash on AMD and Intel.

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The code has been made so we can add more filters later on :) It just takes time to add such filters because we need to make sure they are gonna work for everyone. It is possible their graphics pipeline is not set up for that. But it also requires a lot more GPU power (and afaik CPU as well for the preparation?). SMAA is more involved, effectively "intelligently" smoothing edges instead of just blurring. One of the reasons it makes stuff quite blurry and some prefer having no AA at all over FXAA.

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Quoting: TheSHEEEP Quoting: TheRiddickWhy not SMAA? its superior!Because it is a lot harder to implement.įXAA is a relatively simple post-effect, just blurring together neighboring pixels more or less. It's real handy! You can see a quick demo here first showing normal building placement, then the sudden snapping is the new feature when holding CTRL: (pronounced zero-ey-dee&rdquo is a free, open-source, historical Real Time Strategy (RTS) game currently under development by Wildfire. Alpha 26 Pre-release/Release Candidate Build Testing.

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Feel free to ask questions of the developers and among yourselves. When you hold down CTRL as you're moving around a building blueprint, it can then snap right against the sides of existing buildings. A forum for technical discussion about the development of 0 A.D. If you're like me and you want building placement to match up we've got good news there too, as building-snapping has also been added in. New unit animations, a bunch of enhanced textures for various units, a new map with Sahyadri Buttes (the next picture below), another new map with Atlas Valleys, improved game icons and more. Decide the future of your civilization This project is still in Alpha development stage, therefore it may be unstable. Not only that, some previous issues with animals have been solved like speed not matching walking animation and building construction issues when animals are present.Īdditionally, looking further over what they've done, there will also be tons of improvements to other areas of the game.

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are going to get more lively too, with new animals making their introduction including the Eurasian Brown Bear, Polar Bear, Hippopotamus, plus Aurochs Bull and Aurochs Cow. It's most clear to see the difference on the roof. As their team shared on Twitter, it's a nice difference: Before now it had no Anti-Aliasing but thankfully that was merged into the game earlier this year so it's going to look even better. is the quality of the visuals, and they're set to look even better whenever Alpha 24 arrives. is a free and open source in-development real-time strategy game from Wildfire Games, one that hasn't seen a big release for quite some time (Alpha 23 was in 2018) but work continues on with it pulling in lots of goodies and Alpha 24 should be quite an exciting one.












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